![]() ![]() "You'd think the team would have been cynical about the project," explains Granger. A Wii party game whose instruction manual also happens to also be its name: Just Dance. A Wii party game that, within 18 months of this meeting, will have gone on to sell three and a half million copies and knocked the record-breaking Modern Warfare 2 from its top spot in the sales charts. A Wii party game based almost entirely upon a mini-game that first featured in another Wii party game, months earlier. Granger's job? To reveal the next assignment the assembled group will be working on. These are some of the company's most experienced game designers, artists and coders, veterans of Ghost Recon and Red Steel campaigns, architects of solemn videogames about war and tactics, strategy and death. Today's piece was published a couple of months prior to the release of Just Dance 2, on 6th August 2010, as Ubisoft's unlikely Wii title from the previous Christmas continued to rock the game sales charts, and offers an insight into how the French publisher reached such giddy heights.Ī meeting room in the belly of a Parisian office block: Ubisoft producer Florian Granger stands to his feet to address a group of serious-looking, middle-aged men. Every Sunday, we pull something out of the Eurogamer archive that you may not have read at the time or may have forgotten about. ![]()
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